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Mastering game pacing: how to keep players engaged from start to finish

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dc.contributor.author PROCOP, Valeria
dc.date.accessioned 2026-01-23T06:51:59Z
dc.date.available 2026-01-23T06:51:59Z
dc.date.issued 2026
dc.identifier.citation PROCOP, Valeria. Mastering game pacing: how to keep players engaged from start to finish. In: Conferinţa Tehnico-Ştiinţifică a Colaboratorilor, Doctoranzilor şi Studenţilor = The Technical Scientific Conference of Undergraduate, Master and PhD Students, 14-16 Mai 2025. Universitatea Tehnică a Moldovei. Chişinău: Tehnica-UTM, 2026, vol. 4, pp. 425-427. ISBN 978-9975-64-612-3, ISBN 978-9975-64-616-1 (PDF). en_US
dc.identifier.isbn 978-9975-64-612-3
dc.identifier.isbn 978-9975-64-616-1
dc.identifier.uri https://repository.utm.md/handle/5014/34859
dc.description.abstract Game pacing is the critical art of managing the rhythm of gameplay to ensure players remain engaged and invested from start to finish. Effective pacing weaves action, exploration, and narrative seamlessly, creating a satisfying and immersive experience. This paper explores fundamental techniques for pacing, such as balancing tension and release, integrating mechanics gradually, and employing adaptive storytelling and dynamic difficulty systems. By analyzing case studies of successful games like Hades and The Witcher 3, this research identifies key principles of pacing that cater to diverse player preferences. Developers are provided with actionable strategies for crafting games that maintain engagement and avoid common pitfalls, such as repetitive content or abrupt difficulty spikes. This study underlines the importance of pacing as a cornerstone of game design, essential for modern developers aiming to create memorable experiences that captivate players from the opening sequence to the final moments. en_US
dc.language.iso en en_US
dc.publisher Universitatea Tehnică a Moldovei en_US
dc.relation.ispartofseries Conferinţa tehnico-ştiinţifică a studenţilor, masteranzilor şi doctoranzilor = The Technical Scientific Conference of Undergraduate, Master and PhD Students: 14-16 mai 2025;
dc.rights Attribution-NonCommercial-NoDerivs 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/us/ *
dc.subject games en_US
dc.subject narrative design en_US
dc.subject player retention en_US
dc.title Mastering game pacing: how to keep players engaged from start to finish en_US
dc.type Article en_US


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